Horseman Commander
Leaders of the border guards, mounted commanders are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth.
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Information
Advances from: | Junior Commander |
Advances to: | Mounted General |
Cost: | 40 |
HP: | 52 |
Movement: | 7 |
XP: | 80 |
Level: | 2 |
Alignment: | lawful |
ID | Horseman Commander |
Abilities: | leadership |
Attacks (damage - count)
lance corp la corp | 8 - 3 pierce | charge | |
mace corp la corp | 13 - 2 impact |
Resistances
lama | 20% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | 30% | foc | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 4 | 20% | |
Coastal Reef | 3 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 3 | 30% | |
Frozen | 2 | 30% | |
Hills | 2 | 40% | |
Mountains | - | 0% | |
Mushroom Grove | 4 | 20% | |
Sand | 2 | 30% | |
Shallow Water | 4 | 20% | |
Swamp | 4 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |